![]() ![]() ![]() Starting at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Each bullet costs 2 sp and 1 minute to craft. To craft ammunition, you must have both the smith's tools and the alchemist's supplies on you. If the firearm has the reload property, it is also required the tinker's tools. You must have your smith's tools on you to craft a firearm. These hours don't need to be consecutive, and the process of building a firearm is considered light activity. Firearms with the reload property cost double the price. You can craft any firearm on that list by spending 8 hours constructing one, and 75 gp in materials for each property the firearm has. ![]() You are proficient with any firearm crafted by you. You can craft more firearms as you gain levels in this class. You must fulfill the prerequisites for constructing the chosen firearm. You start by owing two firearms shown on the Firearms List bellow. Starting at 1st level, you have developed your crafting skills enough to create the perfect weapon for hunting and slaying your quarry: firearms. leather armor, a set of manacles, a hunting trap and 5 daggers.įavored Enemy Improvement, The Bounty's Mind Feature.( a) explorer's kit or ( b) dungeoneer's kit.( a) leather armor and tinker's tools or ( b) chain shirt and smith's tools.( a) light crossbow and 10 bolts or ( b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Acrobatics, History, Perception, Insight, Investigation, Intimidation, Persuasion, Stealth and Survival. Hit Dice: 1d8 per Bounty Hunter level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Bounty Hunter level after 1stĪrmor: Light armor, medium armor Weapons: Simple weapons, ranged martial weapons Tools: Tinker's tools, smith's tools, alchemist supplies Saving Throws: Dexterity, Intelligence. Finally, choose the light crossbow and quiver with 20 bolts, the tinker's tools, an explorer's kit, a leather armor, a set of manacles, a hunting trap and 5 daggers.Īs a Bounty Hunter you gain the following class features. ![]() Then, choose the Criminal or the Outlander background. First, Dexterity should be your highest ability score, followed by Intelligence and Constitution. You can quickly build a bounty hunter following the suggestions ahead. Did you lose something you love closely to a creature or being, and never forgot, creating the hatred that will never die til they are slain? Or is your character just someone who likes killing for fun but see's there's more profit in killing, than just the loot from the Did your deity give you a dream telling you to travel the world in search for a target or a final test. Try to wonder why your character became a bounty hunter. They use their techniques to track down their target and destroy them in the name of their god, money. Mixing arcane tinkering and blacksmithing as well as communing to the primal sides of nature. An elf sits at the edge of the roof, a huge device in her hand as it watches through a magnifying glass at their target, softly breathing as she whispers "Goodnight." The barrel of smoke covering her escape into the shadows.īounty Hunters are usually known for being mercenaries on the field when creating crazy minded war machines which usually could not be even thought of, yet they're also known to be brilliant tracks in the most populated cities. A Halfling sniffs at the ground as her eyes softly glow red, her senses pointing towards a locked door as she grins, the fur bristling from her skin as her form changes, smashing through the door with ease. A human stands surrounded by bandits, all exits blocked as the human smiles pulling out the two hidden pistols from his sides, the fire starts to swirl around him as he starts to spin, releasing the barrage of bullets into the mass. ![]()
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