Elements can be entered and modified directly on screen, or through the Input Bar. All of them can be changed dynamically afterwards. Constructions can be made with points, vectors, segments, lines, polygons, conic sections, inequalities, implicit polynomials and functions. GeoGebra is free and multi-platform dynamic mathematics software for all levels of education that joins geometry, algebra, tables, graphing, statistics and calculus in one easy-to-use package. I can say, that I saw amazing outputs of pstricks. Well, I'm not using it so I cannot say much. It implements a similar spirit like TikZ but. PS: You can also have a look at pstricks. A perfect starting point would be the TeX.se. To that end, you can use a combination of TeX, lua or other languages of your choice.įinally, and most important TikZ provides an amazing live community which can help you with everything related to it. Personally, I don't have experience with this kind of combination.Īnother advantage of TikZ, that as it is somewhat a programing language (after all TeX is turing-complete) you can program your diagram and use external data sources and visualize them. See also this possible approach using make.Īlthough TikZ is not at all WYSIWYG, there are several editors, that enable the use to draw "by hand" the diagram and export it to a Tikz snippet. True, using TikZ for "heavy" diagrams can lead to lengthy compilations, but this can be solved using the externalize library of TikZ, or the Standalone class. But, if you're up for the effort, you'll enjoy the freedom of producing extremely high quality figures! It is different from Omnigraffle just like TeX is different from Word. I know that TikZ was mentioned already, but I think it deserve its own answer.
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